Showreel made in the first Trimester of my Animation Diploma.
Endless hoverboarding game with procedural terrain. Part of my "Game-a-week" class.
Endless hangliding prototype with a high-score system.
On-rail shooter prototype about defending yourself against a horde of zombies.
Post-apocalyptic metroidvania demo featuring a grappling hook.
Game prototype about flicking objects on screen to complete levels.